淘先锋技术网

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RaycastHit2D hit2D 
	= Physics2D.Raycast(transform.position, transform.right, sightDis);

在这种情况下sightDis根本不起作用,太坑了,必须要有层级才行…

public LayerMask layer;

RaycastHit2D hit2D 
	= Physics2D.Raycast(transform.position, transform.right, sightDis, layer);