lpddsprimary->Lock(NULL,&ddsd,
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT,NULL);
// get video pointer to primary surface
// cast to VOID * since we don't know what we are
// dealing with yet
UCHAR *primary_buffer = (UCHAR *)ddsd.lpSurface;
// what is the color depth?
if (pixel_format == 32)
{
// draw 10 random pixels in 32 bit mode
for (int index=0; index<10; index++)
{
int x=rand()%(client.right - client.left) + client.left;
int y=rand()%(client.bottom - client.top) + client.top;
DWORD color = _RGB32BIT(0,rand()%256, rand()%256, rand()%256);
*((DWORD *)(primary_buffer + x*4 + y*ddsd.lPitch)) = color;
} // end for index
} // end if 24 bit
else
if (pixel_format == 24)
{
// draw 10 random pixels in 24 bit mode (very rare???)
for (int index=0; index<10; index++)
{
int x=rand()%(client.right - client.left) + client.left;
int y=rand()%(client.bottom - client.top) + client.top;
((primary_buffer + x*3 + y*ddsd.lPitch))[0] = rand()%256;
((primary_buffer + x*3 + y*ddsd.lPitch))[1] = rand()%256;
((primary_buffer + x*3 + y*ddsd.lPitch))[2] = rand()%256;
} // end for index
} // end if 24 bit
else
if (pixel_format == 16)
{
// draw 10 random pixels in 16 bit mode
for (int index=0; index<10; index++)
{
int x=rand()%(client.right - client.left) + client.left;
int y=rand()%(client.bottom - client.top) + client.top;
USHORT color = _RGB16BIT565(rand()%256, rand()%256, rand()%256);
*((USHORT *)(primary_buffer + x*2 + y*ddsd.lPitch)) = color;
} // end for index
} // end if 16 bit
else
{// assume 8 bits per pixel
// draw 10 random pixels in 8 bit mode
for (int index=0; index<10; index++)
{
int x=rand()%(client.right - client.left) + client.left;
int y=rand()%(client.bottom - client.top) + client.top;
UCHAR color = rand()%256;
primary_buffer[x + y*ddsd.lPitch] = color;
} // end for index
} // end else
// unlock primary buffer
if (FAILED(lpddsprimary->Unlock(NULL)))
return(0);