using DG.Tweening;
using UnityEngine;
using Valve.VR;
using Valve.VR.InteractionSystem;
public class GameManager : MonoBehaviour
{
public Transform Player;
public SteamVR_Action_Boolean GrabAction;
public SteamVR_Action_Boolean TeleportAction;
public SteamVR_Action_Boolean TrigerAction;
public SteamVR_Action_Vector2 TeleportAxis = SteamVR_Input.GetAction<SteamVR_Action_Vector2>("platformer", "Move");
public SteamVR_Action_Single TrigerAxis;
private Hand rightHand;
private Hand leftHand;
private void Start()
{
Hand[] hands = Player.GetComponentsInChildren<Hand>();
foreach (Hand hand in hands)
{
if (hand.handType == SteamVR_Input_Sources.RightHand)
{
rightHand = hand;
}
else
{
leftHand = hand;
}
}
}
// Update is called once per frame
void Update()
{
if (GrabAction.GetStateDown(SteamVR_Input_Sources.Any))
{
Debug.Log("grab");
}
if (TeleportAction.GetState(SteamVR_Input_Sources.Any))
{
Vector2 teleport_axis = TeleportAxis.GetAxis(SteamVR_Input_Sources.Any);
Debug.Log("teleport:" + teleport_axis);
}
if (TrigerAction.GetStateDown(SteamVR_Input_Sources.Any))
{
Debug.Log("triger");
}
if (TrigerAction.GetState(SteamVR_Input_Sources.Any))
{
float triger_axis = TrigerAxis.GetAxis(SteamVR_Input_Sources.Any);
Debug.Log("triger:" + triger_axis);
}
if (TeleportAxis.GetState(SteamVR_Input_Sources.Any))
{
Vector2 teleport_axis = TeleportAxis.GetAxis(SteamVR_Input_Sources.Any);
Debug.Log("teleport:" + teleport_axis );
}
}
}
注意,脚本要和设置相配合,或者用TeleportAxis的方式直接指定。