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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnimationTest : MonoBehaviour
{
//Sprite渲染器
private SpriteRenderer _sp;//也可private Image_img;相应代码都要修改一下,记得添加相应命名空间
//Sprite动画帧
public Sprite[] _clips;
//动画计时器
public float timer = 0.08f;
//当前帧数
protected int _frame=0;

private float time;
// Use this for initialization
void Start()
{
    time = timer;
    //为当前GameObject添加一个Sprite渲染器
    _sp = this.gameObject.GetComponent<SpriteRenderer>();
    //设置第一帧的Sprite
    _sp.sprite = _clips[_frame];
}

// Update is called once per frame
void Update()
{
    //更新时间
    timer -= Time.deltaTime;
    if (timer<=0)
    {
        timer = time;
        
        if (_frame <_clips.Length-1)
        {
            //更新帧
            _frame++;
            //更新Sprite动画帧
            _sp.sprite = _clips[_frame];
        }
        else
        {
            _frame = 0;
        }
    }
}

}