VTK Learning Nine
引言
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Code
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkMath.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropPicker.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
class MouseInteractorHighLightActor : public vtkInteractorStyleTrackballCamera
{
public:
static MouseInteractorHighLightActor* New();
vtkTypeMacro(MouseInteractorHighLightActor, vtkInteractorStyleTrackballCamera);
MouseInteractorHighLightActor()
{
LastPickedActor = NULL;
LastPickedProperty = vtkProperty::New();
}
virtual ~MouseInteractorHighLightActor()
{
LastPickedProperty->Delete();
}
virtual void OnLeftButtonDown()
{
int* clickPos = this->GetInteractor()->GetEventPosition();
vtkSmartPointer<vtkPropPicker> picker =
vtkSmartPointer<vtkPropPicker>::New();
picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer());
if (this->LastPickedActor)
{
this->LastPickedActor->GetProperty()->DeepCopy(this->LastPickedProperty);
}
this->LastPickedActor = picker->GetActor();
if (this->LastPickedActor)
{
this->LastPickedProperty->DeepCopy(this->LastPickedActor->GetProperty());
this->LastPickedActor->GetProperty()->SetColor(1.0, 0.0, 0.0);
this->LastPickedActor->GetProperty()->SetDiffuse(1.0);
this->LastPickedActor->GetProperty()->SetSpecular(0.0);
}
vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}
private:
vtkActor *LastPickedActor;
vtkProperty *LastPickedProperty;
};
vtkStandardNewMacro(MouseInteractorHighLightActor);
int main(int argc, char *argv[])
{
int numberOfSpheres = 10;
if (argc > 1)
{
numberOfSpheres = atoi(argv[1]);
}
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer ( renderer );
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow ( renderWindow );
vtkSmartPointer<MouseInteractorHighLightActor> style =
vtkSmartPointer<MouseInteractorHighLightActor>::New();
style->SetDefaultRenderer(renderer);
renderWindowInteractor->SetInteractorStyle( style );
for (int i = 0; i < numberOfSpheres; ++i)
{
vtkSmartPointer<vtkSphereSource> source =
vtkSmartPointer<vtkSphereSource>::New();
double x, y, z, radius;
x = vtkMath::Random(-5,5);
y = vtkMath::Random(-5,5);
z = vtkMath::Random(-5,5);
radius = vtkMath::Random(.5, 1.0);
source->SetRadius(radius);
source->SetCenter(x, y, z);
source->SetPhiResolution(11);
source->SetThetaResolution(21);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection ( source->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper ( mapper );
double r, g, b;
r = vtkMath::Random(.4, 1.0);
g = vtkMath::Random(.4, 1.0);
b = vtkMath::Random(.4, 1.0);
actor->GetProperty()->SetDiffuseColor(r, g, b);
actor->GetProperty()->SetDiffuse(.8);
actor->GetProperty()->SetSpecular(.5);
actor->GetProperty()->SetSpecularColor(1.0,1.0,1.0);
actor->GetProperty()->SetSpecularPower(30.0);
renderer->AddActor ( actor );
}
renderer->SetBackground ( .3, .4, .5 );
renderWindow->Render();
renderWindowInteractor->Initialize();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
输出