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弹性碰撞是物理学中的一个概念,也是web开发中的一个经常用到的效果。在html代码中,我们可以通过使用canvas元素和Javascript代码来实现这一效果。 下面是实现弹性碰撞的html代码,其中使用了pre标签来展示Javascript代码:

首先,我们需要在html中添加一个canvas元素,用于绘制小球和墙体:


<canvas id="myCanvas" width="500" height="500"></canvas>

弹性碰撞html代码

接下来,我们创建一个Javascript函数来初始化小球和墙体的信息,并且添加动画效果:


<script>
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var x = canvas.width / 2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var ballRadius = 10;
var ballColor = "red";
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth) / 2;
var rightPressed = false;
var leftPressed = false;

function drawBall() {
    context.beginPath();
    context.arc(x, y, ballRadius, 0, Math.PI * 2);
    context.fillStyle = ballColor;
    context.fill();
    context.closePath();
}

function drawPaddle() {
    context.beginPath();
    context.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);
    context.fillStyle = "#0095DD";
    context.fill();
    context.closePath();
}

function draw() {
    context.clearRect(0, 0, canvas.width, canvas.height);
    drawBall();
    drawPaddle();
    
    if(x + dx > canvas.width - ballRadius || x + dx < ballRadius) {
        dx = -dx;
    } 
    if(y + dy < ballRadius) {
        dy = -dy;
    } else if(y + dy > canvas.height - ballRadius) {
        if(x > paddleX && x < paddleX + paddleWidth) {
            dy = -dy;
        }
        else {
            alert("GAME OVER");
            document.location.reload();
        }
    }
    
    if(rightPressed && paddleX < canvas.width - paddleWidth) {
        paddleX += 7;
    } else if(leftPressed && paddleX > 0) {
        paddleX -= 7;
    }
    
    x += dx;
    y += dy;
}

document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousemove", mouseMoveHandler, false);

function keyDownHandler(e) {
    if(e.key == "Right" || e.key == "ArrowRight") {
        rightPressed = true;
    } else if(e.key == "Left" || e.key == "ArrowLeft") {
        leftPressed = true;
    }
}

function keyUpHandler(e) {
    if(e.key == "Right" || e.key == "ArrowRight") {
        rightPressed = false;
    } else if(e.key == "Left" || e.key == "ArrowLeft") {
        leftPressed = false;
    }
}

function mouseMoveHandler(e) {
    var relativeX = e.clientX - canvas.offsetLeft;
    if(relativeX > 0 && relativeX < canvas.width) {
        paddleX = relativeX - paddleWidth/2;
    }
}

setInterval(draw, 10);
</script>

在这个代码中,我们使用了canvas的API来绘制小球和墙体,并且使用了Javascript的事件监听器来控制墙体的移动。在小球与墙体发生碰撞时,我们通过改变小球的速度方向来实现弹性碰撞。

以上就是使用html和Javascript实现弹性碰撞的代码。可以在浏览器中运行这段代码,通过操作键盘或鼠标来控制墙体的移动,并且观察小球与墙体的碰撞效果。